Team building games: 40 fun games for work, each with a debrief

Forty original games, sorted by time, goal and group size.

KraftyLab TeamUpdated 17 min read
Six coworkers laugh around an office table as two of them reach for the same card in a shape-matching game.

The best team building games are short, a little competitive and end with one good question. These 40 team building games for work are written for adults at the office, on a call or outside: quick games for a meeting, no-prep games, problem-solving and communication games, games for big groups and small teams, and a few for virtual and outdoor days. Every card shows the players, time, setup, how to play, what the game builds and a debrief question, so the laugh turns into something the team can use on Monday.

How to pick the right team building game

Sort these team building game ideas by what you want the game to do, then by how much time and how many people you have. Each name jumps to its card.

Team building games by goal, time and group size
Your goal15 minutes or less20 minutes or more30+ people
Wake up a tired meetingThree in five seconds, Think alikeOne-minute movieHigher or lower
Mix people who don't know each otherClue portraitsPitch your partner's projectTable-made quiz
Solve problems togetherTen-question number hunt, Speed passBook lift, Critical path cardsDomino link-up
Communicate more clearlyDescribe it blind, Handoff chainPicture-only instructionsBig-room word guess
Include remote teammatesLip-read the phraseRemote-room pairs quizThink alike
Get everyone outsideSpeed passCatapult contest, Nature bingo walkCapture the flag

Looking for the classics? Our two truths and a lie and human knot guides cover each one in full, and the office scavenger hunt comes with ready clues. The games below are different ones, so you can mix them in.

Quick and no-prep team building games

For the start of a meeting, the end of a long day or any time you have ten spare minutes and a room.

10-minute games

A cheap prop or two, ten minutes, and the room is awake.

  1. 1. Fold-over monster

    Groups of 3, any number of groups · 10 min

    Setup: A sheet of paper and a pen for each person.

    Fold a sheet into three bands. The first person draws a head in the top band, folds it out of sight and leaves two lines peeking over the fold; the next draws a body, the last draws legs. Unfold and give your creature a name and a job title.

    Builds: Trust in a shared result you can only partly see.
    Debrief: What did you guess about the part you couldn't see, and how close were you?

  2. 2. Shared-pen drawing

    Pairs, any number · 10 min

    Setup: One sheet of paper and one marker per pair.

    Partners hold one marker together and, without speaking, draw a house, a tree and a sun on one sheet. Then they give the drawing a title, still in silence, and write it in. Hold up all the pictures and ask each pair who was leading.

    Builds: Noticing who leads and who follows when nobody says it out loud.
    Debrief: Who steered the pen without meaning to, and did the other person notice?

  3. 3. Category sort race

    Teams of 3 to 5 · 10 min

    Setup: The same 20 word cards for each team, mixed topics: fruits, tools, colors, cities.

    Each team sorts its 20 cards into groups of its own choosing in three minutes, then names each group. Teams compare, and almost no two teams sort the same way, which is the point.

    Builds: Seeing how differently people organize the same facts.
    Debrief: Which card did your team argue about most, and why?

  4. 4. Speed pass

    8 to 20 players · 10 min

    Setup: A soft ball and a phone timer.

    Pass the ball so everyone touches it once, never to the person beside you, and time the round. Then ask how fast the group can go. Let them redesign the process and try again; the time often drops from a minute to a few seconds.

    Builds: Questioning a process instead of just working harder at it.
    Debrief: Which rule did we assume that was never actually a rule?

  5. 5. Clue portraits

    Pairs, any number · 10 min

    Setup: Paper and a pen for each person.

    Pair people who rarely work together. Each partner asks questions for two minutes, then draws a quick portrait of the other with three hidden clues about them, like a mountain for a hiker. Swap drawings and guess the clues; drawing skill doesn't count.

    Builds: Learning something real about a colleague, fast.
    Debrief: Which clue told you something about your partner you would never have guessed?

No-prep games

Nothing to buy, print or set up. Start any of these right now.

  1. 6. Don't say yes or no

    4 to 20 players · 10 min

    Setup: Nothing.

    One person takes the chair for 60 seconds while everyone fires quick questions at them. They must answer without saying yes or no, and without nodding. Slip once and the person who caught it takes the chair.

    Builds: Thinking on your feet and choosing words with care.
    Debrief: Which phrases did people use to dodge yes and no, and would any work in a real meeting?

  2. 7. Guess the hidden rule

    5 to 15 players · 15 min

    Setup: Nothing.

    One guesser steps out. The group agrees on a hidden rule for answering questions, such as: answer as the person on your left would. The guesser comes back, asks anyone anything and has to work out the rule.

    Builds: Spotting patterns by asking better questions.
    Debrief: Which question finally cracked it, and why did it work when the others didn't?

  3. 8. Coffeepot

    4 to 12 players · 10 min

    Setup: Nothing.

    One person steps out while the group picks a verb, like baking or cycling. The guesser asks yes-or-no questions with the word coffeepot standing in for the verb: do you coffeepot outdoors? Can I coffeepot at my desk? Twenty questions to get it.

    Builds: Narrowing down a problem quickly.
    Debrief: Which questions cut the options in half, and which ones wasted a turn?

  4. 9. Lunchtime alibi

    6 to 20 players · 15 min

    Setup: Nothing.

    Two volunteers are suspects in a made-up mystery: the last donut vanished at noon. They get three minutes outside to agree on where they were at lunch. The group then questions each suspect separately and hunts for details that don't match.

    Builds: Listening for detail and asking follow-up questions.
    Debrief: Which detail tripped the suspects up, and where do our own handoffs lose details like that?

  5. 10. Three in five seconds

    4 to 20 players · 10 min

    Setup: Nothing.

    Someone names a category, like things in a desk drawer or words that rhyme with cake. The player in the spotlight has five seconds to name three. Easy on paper; with everyone watching, brains freeze, and that's the fun.

    Builds: Laughing at small mistakes together.
    Debrief: Why is it harder to answer with everyone watching, and how do we make our meetings feel less like that?

  6. 11. A-to-Z recap

    4 to 12 players · 10 min

    Setup: Nothing.

    Recap the last project or quarter as a group, one sentence each, where every sentence starts with the next letter of the alphabet. Allow a pass on Q, X and Z.

    Builds: A shared memory of what the team actually got done.
    Debrief: What did someone remember that you had already forgotten?

Need something even shorter for the top of a call? Try our team meeting games, sorted by how many minutes you have.

Problem-solving and communication games

Longer games with a point. Each one makes a work habit visible, and the debrief question turns it into something to talk about.

Problem-solving games

Small teams, a clear goal and a clock. Planning, testing and changing course all show up fast.

  1. 12. Book lift

    Teams of 3 to 5 · 25 min

    Setup: Per team: 20 sheets of printer paper, a roll of tape and one hardcover book.

    Teams have 15 minutes to build a stand from paper and tape that holds the book as high off the table as possible for ten seconds. No other materials, and the book can't be taped to the stand. Measure every stand; the tallest one still standing wins.

    Builds: Trying ideas cheaply before committing to one.
    Debrief: Did your team argue about the design first or start building, and which worked better?

  2. 13. Junk-drawer invention

    Teams of 3 to 5 · 30 min

    Setup: A bag of office odds and ends per team: tape, clips, rubber bands, cups, string, cardboard.

    Give every team the same problem, such as hold a phone upright for a video call, or carry three pens across the room without hands. Teams get 15 minutes to build a fix from their bag, then two minutes each to demo it.

    Builds: Prototyping fast with what you have.
    Debrief: What was your first idea, and why did you drop it or keep it?

  3. 15. Critical path cards

    Teams of 3 to 6 · 20 min

    Setup: Twelve task cards per team for a small project, like planning an office party. Each card shows a task, how long it takes and which tasks must finish first.

    Teams lay the cards out in a plan that finishes everything as early as possible, running tasks side by side wherever the order allows. Compare finish times; the shortest plan that breaks no rule wins.

    Builds: Planning, sequencing and spotting the bottleneck.
    Debrief: Which task held everything else up, and do we have a task like that at work?

  4. 16. Rebus race

    Teams of 3 to 5 · 15 min

    Setup: A sheet of 12 word picture puzzles per team, such as MAN written above BOARD for man overboard.

    Teams race to decode every puzzle. Each one hides a common phrase in how the words are placed, sized or repeated. For a second round, have each team write three puzzles about the company for another team.

    Builds: Looking at one problem from several angles.
    Debrief: Who saw the trick first, and how did they explain it to everyone else?

  5. 17. Balloon car race

    Teams of 3 to 5 · 40 min

    Setup: Per team: a sheet of cardboard, four bottle caps, three straws, two wooden skewers, tape and a balloon.

    Teams build a car that rolls on its own, powered only by air rushing out of the balloon. They can test as often as they like for 25 minutes, then race over a measured distance. Furthest wins.

    Builds: Testing and improving in short loops.
    Debrief: How many test runs did you do, and what did the first failure teach you?

Two small teams of coworkers cheer as they race to stack paper cups into towers on a table.

Communication games

Games where the hard part is getting an idea out of one head and into another.

  1. 18. Word bridge

    4 to 12 players · 10 min

    Setup: Nothing.

    Pick a start word and a target word that have nothing in common, like pancake and spreadsheet. Going around, each person adds one word linked to the last. Reach the target in as few steps as you can, then try a new pair.

    Builds: Following how other people think.
    Debrief: Which link surprised you, and did you ask the person to explain it?

  2. 19. Picture-only instructions

    An even number of teams of 3 to 5 · 25 min

    Setup: Paper, pens and the materials for a simple build, like a folded paper hat or cup.

    Each team learns to make an object, then writes instructions for it using drawings only, with no words or numbers. Teams swap instructions and try to make the other team's object from the pictures alone.

    Builds: Explaining clearly to someone who wasn't in the room.
    Debrief: Where did the other team get lost, and what one extra picture would have saved them?

  3. 20. Handoff chain

    Groups of 4 · 15 min

    Setup: A few simple line drawings, kept face down.

    Person one studies a drawing and describes it aloud to person two, who writes notes. Person three reads only those notes and describes them to person four, who draws. Put the final drawing next to the original.

    Builds: Seeing where information gets lost between people.
    Debrief: At which handoff did the drawing change most, and why there?

  4. 21. Five-word story

    4 to 10 players · 10 min

    Setup: Five random words on a whiteboard, like key, storm, spreadsheet, goat and parade.

    Tell one story as a group, a sentence per person. The first five sentences must each use the next word on the list, in order, and the person after that ends the story. It has to make sense. Then try five new words.

    Builds: Building on other people's ideas instead of replacing them.
    Debrief: When did someone take the story somewhere you didn't expect, and did you go with it?

  5. 22. Pitch your partner's project

    Pairs, any number · 20 min

    Setup: Nothing.

    Partners get four minutes each to explain what they are working on and why it matters. Then each person pitches their partner's project to the group in one minute, and the partner scores the pitch out of five.

    Builds: Listening to understand, and learning what colleagues actually do.
    Debrief: What did your partner say about your work that you would never have said yourself?

  6. 23. Describe it blind

    Teams of 4 to 8 · 10 min

    Setup: A cloth bag of ordinary objects: a whisk, a tape measure, a pine cone, a clothespin.

    One player reaches into the bag without looking, picks an object and describes how it feels, without naming it or saying what it's for. The team guesses. Rotate the describer with every object.

    Builds: Describing precisely instead of assuming people know.
    Debrief: Which words helped most: shape, size, weight or texture?

Want structured sessions on one skill, with steps and two debrief questions each? See our team building exercises.

Team building games for big groups and small teams

A game that works for six people often falls apart at sixty, and the reverse. These are built for one size.

Games for big groups (30+)

Team games where everyone plays at once, by table, so 200 people take no longer than 20.

  1. 24. Human tic-tac-toe

    Two teams, 10 to 60 people · 20 min

    Setup: A 3 by 3 grid of chairs or tape squares, and a list of trivia questions.

    Teams take turns answering a question. A right answer lets the team send one player to stand or sit in a square. Three in a row wins the round; clear the grid and rotate new players in each round.

    Builds: Quick team strategy and cheering each other on.
    Debrief: Who decided where to place people, and did the team trust that call?

  2. 25. Higher or lower

    20 to 300 people, by table · 15 min

    Setup: Ten surprising numbers about your company or the world, one per slide.

    Show a fact with its number, like the year the company was founded. Then show the next fact without its number: higher or lower than the last? Tables vote with hands up for higher and hands down for lower, and score a point for each right call.

    Builds: A shared laugh, and facts about the company people remember.
    Debrief: Which number surprised the room most, and why didn't more of us know it?

  3. 26. Cardboard city

    Tables of 5 to 8, 30 to 200 people · 30 min

    Setup: A cardboard box, tape, scissors and markers per table, and one long display table.

    Each table draws a building from a hat, like a cafe, a school or a train station, and has 20 minutes to build it. Then every table places its building on the display table and gets 30 seconds to give the tour. Step back and look at the city together.

    Builds: Seeing your piece as part of something bigger.
    Debrief: Did any table check what the others were building, and how would the city look if everyone had?

  4. 27. Big-room word guess

    30 to 300 people, by table · 15 min

    Setup: A secret five-letter word and a big screen.

    Tables take turns calling out one five-letter guess. The host marks each letter: right letter in the right spot, right letter in the wrong spot, or not in the word. The table that cracks it scores; play five words.

    Builds: Fast group decisions under a little pressure.
    Debrief: How did your table decide which guess to call out?

  5. 28. Table-made quiz

    Tables of 5 to 8, any number of tables · 30 min

    Setup: Cards and pens.

    Each table writes five quiz questions, with answers, on anything work-safe its members know well. Tables pass their questions to the next table, answer what they receive, then pass the answers back for marking.

    Builds: Mixing the room's expertise.
    Debrief: Which question did nobody get, and who knew the answer?

Games for small teams (4 to 8)

Games that need everyone at the table to pull their weight, so nobody can hide.

  1. 29. Silent ascending

    Teams of 3 to 6 · 15 min

    Setup: 100 index cards numbered 1 to 100.

    Deal each player two cards. Without talking or signaling, the team plays every card face up onto one pile in rising order; anyone plays whenever it feels like their moment. A card played out of order costs a life, and the team has three.

    Builds: Patience and reading teammates.
    Debrief: How did you know when to play, and when did someone wait too long?

  2. 30. Invent-a-game

    Teams of 3 to 6 · 30 min

    Setup: A box of game odds and ends: a die, cups, a ball, cards, coins.

    Teams have 15 minutes to invent a game with no more than three rules, one another team can learn in two minutes. Teams swap, play each other's games, then vote for the best rules.

    Builds: Agreeing quickly and writing rules others can follow.
    Debrief: Which rule did you cut, and why?

  3. 31. One-minute movie

    Teams of 4 to 6 · 25 min

    Setup: A phone to film with, and a hat full of last lines.

    Each team draws a last line, such as: and that's why we label the fridge. They have 15 minutes to write and film a scene under a minute long that ends on that exact line. Screen them all together at the end.

    Builds: Taking on roles and making quick decisions.
    Debrief: Who took which role without being asked, and is that how it usually goes?

  4. 32. Split-clue crossword

    Teams of 3 to 5 · 20 min

    Setup: A small crossword, with the clues cut up and shared out so each player holds only some.

    Only a clue's holder may read it out, and only the person with the pen may write in the grid. The team has to share, ask and hand off to fill the grid before time runs out.

    Builds: Sharing information only you hold.
    Debrief: Did anyone sit on a clue too long, and what made them hold back?

  5. 33. Ten-question number hunt

    Teams of 3 to 6 · 10 min

    Setup: A host who thinks of a number.

    The host picks a number from 1 to 1,000. Teams get ten guesses, and after each one the host says only higher or lower. Halving the range every time always finds it in ten; most teams discover that after losing a round.

    Builds: Strategy before speed.
    Debrief: When did your team stop guessing and start using a strategy?

For a party crowd rather than a working session, our group games for adults add 45 more.

Virtual, hybrid and outdoor team building games

Games for a video call, for a room with some people on a screen, and for a day outside.

Games for virtual and hybrid teams

Three that work well on a call. Our full list of virtual team building games has many more.

  1. 34. Think alike

    Any number, on video or in a room · 15 min

    Setup: Paper and a thick marker for each player.

    The host names a prompt, like a breakfast food or a famous scientist. Everyone writes an answer and holds it up to the camera at the same moment. You score for matching the most common answer, so the goal is to think like the team, not to be clever.

    Builds: Knowing how your teammates think.
    Debrief: Which answer did you change at the last second to match the group?

  2. 35. Remote-room pairs quiz

    Hybrid teams, any size · 20 min

    Setup: A quiz on shared slides and a chat tool for private messages.

    Pair every person in the room with a remote colleague. Pairs agree on each answer by private message and submit one answer together. Nobody in the room can win without their remote partner.

    Builds: Making remote colleagues equal players, not spectators.
    Debrief: What did it take to work closely with someone who wasn't in the room?

  3. 36. Lip-read the phrase

    4 to 20 players on video · 10 min

    Setup: A list of short everyday phrases.

    The speaker mutes their microphone and says a phrase clearly on camera, like I left my umbrella on the train. Everyone types a guess in the chat. The closest guess earns a point and speaks next.

    Builds: Paying attention on a call, and a guaranteed laugh.
    Debrief: What made some speakers easier to read, and does that help on real calls?

Outdoor games

For a park, a lawn or the office patio. Keep the running optional and have shade and water ready.

  1. 37. Capture the flag

    Two teams, 12 to 40 people · 40 min

    Setup: Two flags or bandanas, and cones to mark a center line and a holding area on each side.

    Each team guards its flag on its own half of the field. Cross into the other half, grab their flag and bring it home; anyone tagged on enemy ground waits in the holding area until a teammate frees them. Agree on a walking-only rule if the group prefers.

    Builds: Splitting roles: defenders, raiders and rescuers.
    Debrief: How did your team decide who defended and who attacked, and would you change it?

  2. 38. Nature bingo walk

    Teams of 3 to 5 · 30 min

    Setup: A bingo card of things to find outdoors: a heart-shaped leaf, something red, a bird, a feather.

    Teams walk a set route and photograph each item they find. The first full row wins, but every team finishes the walk and compares photos at the end.

    Builds: Slowing down and noticing things together.
    Debrief: What did someone spot that the rest of the team walked right past?

  3. 39. Catapult contest

    Teams of 3 to 5 · 40 min

    Setup: Per team: craft sticks, rubber bands, a plastic spoon, tape and a few soft balls or marshmallows.

    Teams build a catapult in 20 minutes. Each team then gets three shots at a bucket set at a fixed distance, scoring for hits, followed by a bonus round for distance.

    Builds: Designing, testing and adjusting against the clock.
    Debrief: What single change made the biggest difference to your aim?

  4. 40. Found-object sculpture

    Teams of 4 to 6 · 30 min

    Setup: An outdoor space with leaves, sticks and stones, and a phone for photos.

    Each team has 20 minutes to make a sculpture from only what it finds on the ground, on a theme like the year we've had. Then everyone tours the sculptures while each team explains its piece.

    Builds: Creative collaboration with no budget.
    Debrief: Whose idea shaped the final piece, and how did it win the team over?

How to run a team building game people enjoy

Most games for team building fail for the same few reasons: they run long, they put people on the spot, or nobody asks what it meant. Seven rules fix that.

  1. Keep it opt-in. Offer a role for anyone who would rather not play: timekeeper, judge, scorekeeper. Nobody should be pushed into the spotlight.
  2. Explain it in under a minute. If the rules take longer, play a practice round instead. People learn faster by doing.
  3. Stop while it's still fun. End a round early rather than late. A game that runs ten minutes too long is the one people remember.
  4. Mix the teams on purpose. Count off or deal cards so people play with someone outside their usual circle, and keep managers spread across teams.
  5. Keep it physical only by choice. No forced touching, running or blindfolds. Offer a seated or spoken version of anything active.
  6. Save five minutes for the debrief. Ask the one question on the card, listen to two or three answers and connect it to real work. That turns a game into team building.
  7. Run it in work hours. A game squeezed into lunch or after six feels like homework. Put it in the calendar like any other meeting.

Playing in a meeting room or the office? Our indoor team building page has ideas that need no outdoor space, and the fun Friday ideas give you one a week for a year. Short on time? Pull from these 5-minute team building activities.

Want a host to run the game for you?

When the organizer also has to run the game, they never get to play. Our hosts run the whole hour, with teams, scoring and the banter. Pick a hosted game show, virtual trivia or a virtual escape room: they run on Zoom by default (Teams, Google Meet or Webex on request), and you book about 2 weeks ahead. Our in-person games come to your office in 17 US cities. Planning for the whole company? See corporate team building or get a free quote.

Team building games FAQ

What are good team building games for work?

Good team building games for work are short, optional and have a point you can talk about afterward. Critical path cards build planning skills, book lift gets teams testing ideas fast, handoff chain shows where information gets lost, and think alike works for any group. Pick by goal and group size with the table on this page.

What are fun team building games for adults?

Adults enjoy games with a little competition and a lot of laughing, like one-minute movie, lunchtime alibi, human tic-tac-toe and silent ascending. Avoid anything that feels like school or singles people out. For party-style games, see our group games for adults.

What are quick team building games?

Quick team building games take 10 minutes or less and need little or no setup: three in five seconds, coffeepot, word bridge, clue portraits and shared-pen drawing all fit. For more, see our 5-minute team building activities.

What team building games work for small groups?

For 4 to 8 people, pick games that need everyone at the table: silent ascending, split-clue crossword, invent-a-game and ten-question number hunt. Small groups also suit problem-solving builds like junk-drawer invention, with one team of five.

What are good online team building games?

Think alike, lip-read the phrase and a remote-room pairs quiz all work on Zoom or Teams with no downloads. For a longer list built for video calls, see our virtual team building games, or book a hosted game show that a live host runs for you.

How long should a team building game last?

Most work best at 10 to 30 minutes plus five minutes of debrief. A full hour suits an event with a host or several games back to back. Stop each game while people are still enjoying it.

How do you make team building games less awkward?

Make them optional, explain the rules in under a minute, mix teams so nobody is stuck with their usual circle, and never force touching, running or performing. Start with a no-prep game to warm the room up before anything longer.

Want a host to run the games?

Live-hosted games run on Zoom by default, or in person in 17 US cities. Send your date and headcount for a plan within 24 hours.