Virtual onboarding activities for new hires
The best onboarding activities are short, low-pressure games played in small teams: a get-to-know-you game in week one, a networking round in week two and a shared win in month one. We host each one live on your video call in 45 to 60 minutes, with games from about $34 a person.
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8 onboarding activities we run live
Get-to-know-you games first, team games for month one, and kit workshops for once people have settled in. Each one is led by a live host.
Team Discovery Challenge
From $875 · covers 25 people(about $35 each)1 hour
A scavenger hunt meets show and tell: new hires share something from their desk, their hometown, their life.
Speed Networking
$1,000 flat rate45 min
Short timed one-on-ones that rotate, so a new hire meets a dozen colleagues in 45 minutes.
Scavenger Hunt with a Twist!
From $975 · covers 25 people(about $39 each)1 hour
Small teams race the clock around their own homes. Easy to join, no prior knowledge needed.
Your Favorite Game Shows!
From $975 · covers 25 people(about $39 each)1 hour
Classic game-show rounds in small teams. Good for mixing new hires with people who have been here for years.
Quiz Showdown!
From $975 · covers 25 people(about $39 each)1 hour
Fast trivia with live answer reveals. Add a round about your company and its history.
Improv
From $9501 hour
Guided improv games that build trust and quick thinking. Low-stakes, lots of laughing.
Kit included
Terrarium Making
$84/person + $379 base fee1 hour
A kit arrives at each new hire's door; a host guides the build. A calm month-two follow-up.
Kit included
Coffee Tasting
$89/person + $379 base fee1 hour
A tasting kit shipped to every home and a host who knows coffee. Easy conversation for any group.
Prices are live from our catalog. Most hosted games are priced as a package for your group; kit workshops are priced per person plus a base fee, with continental US shipping included. See all activities.
A first-90-days activity plan for new hires
One activity per milestone. Each has a job: names in week one, a network in week two, a working relationship by month one.
Week 1
Faces before tasks
In the first week a new hire meets their own team and not much else. Give them one hour where the agenda is people: a short show-and-tell game like Team Discovery Challenge in small breakout rooms, with their manager playing too. Keep sharing optional and light (a favorite snack, the oddest thing on their desk) so nobody is put on the spot.
Week 2
Meet people outside the team
The hard part of remote onboarding is often knowing who to ask. A Speed Networking round helps with that in 45 minutes: rotating one-on-ones with people from other teams, each with a prompt so the conversation starts on its own. Invite a few long-tenured volunteers so each new hire leaves with names to message.
Month 1
A first win with the team
By week four people know names but have not done anything together yet. A hosted team game such as Quiz Showdown! or Your Favorite Game Shows! gives them a shared win (or a shared, hilarious loss). Mix new hires into teams with existing staff, and add a round of questions about your company, its products and its inside jokes (custom questions need 4 weeks' notice).
Month 2
Something calmer and hands-on
Once the nerves are gone, a kit workshop like Terrarium Making or Coffee Tasting works well: a box arrives at every new hire's door and a host guides the group through making or tasting something. Hands are busy, so conversation flows without prompts. Kit workshops need 3 weeks to ship, 3 to 4 for international addresses.
Day 90
A cohort reunion
Bring the same starting class back together at the end of their first quarter. It closes the onboarding period, shows how far they have come, and tends to be the session people remember. Pick a game they have not played yet, such as Scavenger Hunt with a Twist!, so it feels new.
Onboarding a cohort, an intern class or monthly starters?
How to plan when new hires arrive in waves.
Monthly starters
Run it as a series
If people start every month, book the same activity on a set day each month so every class gets it. A multi-event program plans the dates as one calendar with one point of contact.Intern classes
Start with a big welcome
A summer intern class arrives at once. Open with a team game for the whole class on day one, then let each team run its own smaller session.Large cohorts
More teams, same host
A 60-person starting class still plays in small teams: more breakout rooms, and we may add a tech assistant. See how we run large groups.
What a hosted onboarding session looks like
Everyone joins your usual call. The host welcomes the group, explains the game in two minutes and sends people into breakout rooms of five or six. Each round asks for something easy to share, like the most random item on your desk or a favorite from your hometown, so new hires talk about themselves without having to give a speech.
Teams come back to the main room between rounds, the host shares the best answers and keeps score, and the hour ends with a winner and a lot of new names. Managers play on the same teams, which does more for a new hire's first week than any welcome slide.
What makes an onboarding activity work
- Small groups, not a big circle. Going around a 40-person call makes new hires dread their turn. Breakout teams of five or six give everyone airtime without a spotlight.
- Opt-in sharing. Good prompts let people choose how much to reveal. A favorite mug works; a question about their biggest regret does not.
- Mix tenure on purpose. A new-hires-only session builds a cohort. Mixing in their future collaborators builds working relationships. Do both across the first quarter.
- Put it on the calendar on day one. Send the invite in the welcome email. An activity that is already booked beats a vague promise to get everyone together soon.
Free first-week icebreakers to run yourself
No budget yet? Open your next team meeting with one of these. Each takes 10 minutes or less.
5 minutes
Desk show and tell
Everyone grabs one object within arm's reach and explains it in 30 seconds. Start with the manager so new hires see the tone.10 minutes
Two truths and a lie
Each person shares three facts; the team votes in chat on the lie. Works best in groups of six or fewer.10 minutes
Team bingo
Make a bingo card of facts (has lived abroad, plays an instrument). New hires message colleagues to fill squares in their first week.
Need more prompts? Try our get-to-know-you questions and icebreaker questions, sorted from light to deep.
What our clients say
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Onboarding activity questions
What are good virtual onboarding activities for new hires?
Short, low-pressure games played in small teams: a show-and-tell scavenger hunt like Team Discovery Challenge in week one, Speed Networking to meet people outside the team, a hosted trivia or game show in the first month, and a kit workshop once people have settled in.
When should onboarding activities happen?
Put one in the first week, while new hires still know almost nobody. Follow with a networking session in week two, a team game in month one, and a cohort reunion around day 90.
How long should a new hire team building activity be?
45 to 60 minutes. Speed Networking runs 45 minutes and most of our hosted games run about an hour, which fits a lunch slot without eating into a new hire's first-week training.
Can new hires from different teams join one session?
Yes. The host splits everyone into small teams in breakout rooms and can reshuffle teams halfway, so new hires meet more people. Send a team list ahead if you want specific groupings.
What if our new hires are in different countries?
Hosted games need nothing shipped, so anyone with a laptop can join. Kit workshops ship internationally with 3 to 4 weeks of lead time, and international shipping is an add-on. For scheduling across time zones, see our global teams page.
Can we add questions about our company?
Yes. Quiz Showdown! and Your Favorite Game Shows! can add new questions and custom backgrounds; some requests cost extra. Customizations need at least 4 weeks' notice.
How much do onboarding activities cost?
Hosted games start from about $34 a person, priced as a package for your group. Kit workshops start from $45 a person plus a base fee, with continental US shipping included. You see the full price before you book, and a 50% deposit holds the date.
How far ahead should we book?
Two weeks for hosted games, three weeks for kit workshops (three to four for international addresses), and four weeks if you want custom questions or branding. Need it sooner? Ask us.
Keep planning
Global team building
Time-zone scheduling, international kit shipping and language-light games.
ExploreTeam building for large groups
How we run 50, 100, 250 and 1,000 people, with a group-size planner.
ExploreGet-to-know-you questions
Easy questions for new teammates, one-on-ones and small-group intros.
Read the guide

