400 improv prompts, with a random scene generator

Tap for a random scene: who, where and what goes wrong.

KraftyLab TeamUpdated 9 min read

Full scene

Who
Two park rangers on their first day
Where
A hot air balloon
Problem
Someone has to leave in two minutes and won't say why.

Two players. Say where you are in your first line.

These 400 improv prompts give a scene somewhere to start: a full scene with who, where and the problem, plus opening lines, characters, locations, objects, office scenarios and one-word suggestions. All of them are written for teams, so there is no romance, no violence and nothing about real coworkers. Use the generator above in a meeting, or print the full list at the bottom of the page.

The 4 rules of improv, in plain words

Read these out before the first scene. Each comes with what it sounds like when two players get it right.

  1. 1. Yes, and

    Accept what your partner just made true, then add one new detail to it.

    A: “Captain, the ship is sinking!”

    B: “Then grab the cake. It's all we saved.”

  2. 2. Listen first

    Your next line comes from the last thing said, not the joke you planned while they were talking.

    A: “I brought the map, but it's a map of Ohio.”

    B: “Perfect, we'll just pretend this desert is Ohio.”

  3. 3. Make your partner look good

    Give them strong things to play with, and treat their idea as the best one in the room.

    A: “I've never flown a plane before.”

    B: “That's why the airline picked you. Fresh eyes.”

  4. 4. Don't block

    Saying no, correcting the facts or answering with a question stops the scene. The fix is always to accept and build.

    A: “Welcome to your first day at the zoo.”

    B: “This is a bank.”

    B: “Great. Do I feed the lions before or after lunch?”

How to run 20 minutes of improv at work

A ready-to-run plan for the start of a team meeting. You need this page, a room or a call, and one person willing to host.

  1. 0:00 to 0:03

    Set the frame. Say three things out loud: nobody needs acting skills, everyone can choose to watch instead, and scenes never feature real coworkers.

  2. 0:03 to 0:07

    Warm up with Count to 20. The whole group counts from 1 to 20, one number per person, in no set order. If two people speak at once, start again at 1. It teaches the exact skill improv needs: listening for a gap.

  3. 0:07 to 0:16

    Run three or four scenes. Two volunteers at a time. Tap Full scene, read it out, start the 2-minute timer. Call "scene" when the timer beeps or when a big laugh lands, whichever comes first, and lead the applause.

  4. 0:16 to 0:20

    Debrief in four questions. Ask the room the questions below. Take two or three answers each, then go straight into the meeting while people are still warm.

Debrief questions

  • What did your scene partner do that made it easier for you?
  • When did you stop planning your line and just listen?
  • Where would a "yes, and" help in our real work this month?
  • What is one idea we said no to too fast lately?

Short on time? A single scene works as a five-minute opener. If your group would rather talk than act, try the Table Topics questions with a speaking timer, which train the same thinking on your feet.

10 short improv scene games to use with these prompts

A prompt says what the scene is about. A game adds the twist. Each one below names the chip to tap.

  1. 1. Scenes from a hat

    Draw an Office scene and read it out. Players step forward one at a time with a single line or a five-second moment that fits it, then step back. Draw a new prompt when the ideas slow down.

    Office scene chip · any number of players

  2. 2. New choice

    Two players start a scene. Whenever the host says "new choice," the last player to speak must replace their last line with a different one, and the scene carries on from the new line.

    Full scene chip · 2 players and a host

  3. 3. Bus stop

    One player waits at a bus stop as a character from the generator. A second player arrives as a different character, and the first slowly picks up their habits. When a third player arrives with a new character, the first one catches the bus and leaves.

    Character chip · 3 to 5 players

  4. 4. Sound effects

    Two players act out a scene, speaking their lines but making no other noise. Two players at the side make every other sound: doors, footsteps, the weather, the dog. The actors must react to whatever they hear.

    Location chip · 4 players

  5. 5. Rewind

    A host holds an imaginary remote and calls out pause, rewind, fast-forward or slow motion during the scene. Rewind means the players act the last few seconds backwards, lines and all.

    Full scene chip · 2 players and a host

  6. 6. Genre replay

    Play a 60-second scene. Then the audience calls a genre and the players replay the same scene as a western, a cooking show, a musical or a sports broadcast. Three replays is plenty.

    Office scene chip · 2 or 3 players

  7. 7. Pan left, pan right

    Four players stand in a square, and the two at the front play a scene. Give each of the four possible front pairs its own prompt. The host calls "pan left" or "pan right" to rotate the square, and the new front pair picks up its scene exactly where it stopped.

    Location or Object chip · 4 players

  8. 8. Lines from a pocket

    Before the scene, copy six opening lines from the generator onto slips of paper and give each player three. During the scene they pull out a slip, read it as their next line and make it make sense.

    Opening line chip · 2 players

  9. 9. Narrator

    One player narrates the story out loud like a storybook. The other two must do exactly what the narrator describes, including any lines the narrator gives them, and add their own between narrations.

    Character chip · 3 players

  10. 10. Sit, stand, lean

    Three players. At every moment one sits, one stands and one leans on something. When anyone changes position, the other two must change too, and each move needs a reason inside the scene.

    Full scene chip · 3 players

Want warmups and longer formats? Our list of 35 improv games for adults at work has none of the ten above, so the two pages stack. For a silent version, the charades word generator keeps the acting and drops the lines.

How to use improv prompts on a video call

Improv works on Zoom, Microsoft Teams and Google Meet with a few changes. The biggest one: slow down.

  1. Paste the prompt in the chat. The host keeps this page open, taps Copy on each prompt and pastes it into the meeting chat. Sharing a screen makes everyone's faces small, so skip it.
  2. Put the players on the big screen. Spotlight the two players (Zoom and Microsoft Teams both have it) or ask everyone to pin them. Players unmute, everyone else stays muted.
  3. Leave a beat before you answer. Video calls have a small delay, so talking over each other kills scenes. Agree on a one-second pause before each reply.
  4. Pick games that need no touching. Sound effects, Narrator, Rewind and New choice all work through a screen. Bus stop works if each player simply turns their camera on to arrive.
  5. Let the audience react. Ask the audience to use emoji reactions and to clap on camera when the host calls "scene." It replaces the laughter players miss on mute.
  6. Split groups over 12 into breakout rooms. Rooms of four or five, each with one person running this page. Bring everyone back after ten minutes and have each room replay its best scene.

All 400 improv prompts, by type

Print this section and cut it into slips for a bowl, or copy a list into your team chat. For a full scene, take one line each from Who, Where and The problem.

Who: 50 characters for a full scene

Two people and the relationship between them. The generator adds a place and a problem.

  • Two park rangers on their first day
  • A news anchor and the weather reporter
  • A pilot and a nervous co-pilot
  • Two contestants on a baking show
  • A magician and a bored assistant
  • A librarian and a very loud reader
  • Two mail carriers who share a route
  • A tailor and a customer in a hurry
  • A ballet teacher and a hockey player in their first class
  • A museum guard and a curious visitor
  • Two inventors who share a garage
  • A sports commentator and a retired athlete
  • A zookeeper and a brand-new intern
  • A chef and a food critic
  • A mountain guide and a hiker who packed wrong
  • A piano teacher and a student who knows one song
  • A game show host and a contestant who knows every answer
  • Two scientists who made the same discovery
  • A radio host and a caller who won't hang up
  • A camp counselor and a homesick camper
  • A hotel concierge and a guest with odd requests
  • An inventor and their very first customer
  • Two royal guards who aren't allowed to laugh
  • A plumber and a homeowner who already tried everything
  • A personal shopper and a very picky client
  • Two movers carrying a piano up the stairs
  • A soccer coach and the referee
  • A dog walker with eight dogs
  • A pirate captain and a seasick crew member
  • A superhero and their sidekick on a slow day
  • A real estate agent and a buyer who hates everything
  • A barista and a regular who orders something new every day
  • A locksmith and someone locked out of a treehouse
  • A puppeteer and a puppet with opinions
  • Two judges at a pie contest
  • A taxi driver and a passenger with no destination
  • A gardener and a neighbor who keeps borrowing tomatoes
  • A robot and the engineer who built it
  • A time traveler and a confused local
  • A sculptor and a model who can't sit still
  • Two penguins on a shrinking iceberg
  • A theater director and an actor who forgot every line
  • A crossing guard and an entire parade
  • An auctioneer and the only bidder
  • A bus driver and a passenger paying in coupons
  • Two lifeguards at an empty pool
  • A school principal and a student who wants to change one rule
  • A gate agent and a traveler with a giant suitcase
  • A beekeeper and an apprentice who is afraid of bees
  • A wizard and an apprentice on their first spell

Where: 50 improv locations

Name the place in your first line, then use it. Touch things, open things, react to the weather.

  • A hot air balloon
  • A castle drawbridge
  • A houseboat
  • The top of a Ferris wheel
  • A laundromat at midnight
  • An ice rink
  • A greenhouse
  • A train's dining car
  • A very small elevator
  • A campsite in the rain
  • A recording studio
  • A pumpkin patch
  • A dog show
  • A bowling alley
  • A library after hours
  • A mountain cabin
  • An observatory
  • A fishing boat
  • A hardware store
  • A parade float
  • A farmers market
  • A bike repair shop
  • A costume shop
  • A science fair
  • A car wash
  • A sandcastle contest
  • A desert island
  • Inside a snow globe
  • A toy factory
  • A treehouse
  • A pizza kitchen on a Friday night
  • A museum gift shop
  • A drive-through window
  • A carnival ticket booth
  • A hotel lobby at 3 a.m.
  • A rooftop garden
  • An underwater hotel
  • A llama farm
  • A movie set
  • A busy food court
  • A magic shop
  • A jungle river boat
  • A radio station
  • A haunted house ride
  • A hedge maze
  • A trampoline park
  • A cooking school
  • An art gallery opening
  • A school bus
  • A mini golf course

The problem: 50 things that go wrong

Every scene needs something at stake. These work with any who and any where.

  • Someone has to leave in two minutes and won't say why.
  • The thing you were all waiting for just arrived, and it's wrong.
  • One of you has been pretending to know how to do this.
  • You have to agree on a name for it before the scene ends.
  • Something keeps making a noise nobody can find.
  • The power just went out.
  • One of you just won a prize nobody wants.
  • You're both sure it's your turn.
  • An important visitor arrives in five minutes and nothing is ready.
  • One of you is secretly planning a surprise.
  • You've lost the only key.
  • The instructions are in a language nobody can read.
  • Something valuable just broke, and someone is hiding it.
  • One of you just found out you're famous.
  • A storm is coming and you have to decide who goes first.
  • There's only one left and you both want it.
  • One of you has to say goodbye.
  • You have to teach a skill you learned five minutes ago.
  • Everything you touch starts working backwards.
  • The rules changed overnight and nobody told you.
  • You're being filmed for a documentary.
  • One of you is trying very hard not to laugh.
  • You both bought the same gift for the same person.
  • A message arrives that was clearly meant for someone else.
  • You have to pack everything into one small bag.
  • The thing you built is starting to move on its own.
  • One of you showed up a day early.
  • You have to keep perfectly quiet.
  • One of you quit this morning, and the other doesn't know yet.
  • An animal has gotten loose.
  • Nobody can leave until someone solves a riddle.
  • Somebody important is watching from the back.
  • You have one minute to make a big decision.
  • Someone keeps getting your name wrong.
  • You're both hiding the same secret.
  • The treasure map leads exactly where you're standing.
  • You've been asked to judge a contest with no rules.
  • One of you had the best idea of your life and forgot it.
  • A delivery of 500 of something just arrived.
  • One of you has to give a speech with no notes.
  • You both remember yesterday very differently.
  • You promised someone you'd be somewhere else right now.
  • Someone left a mysterious note.
  • You're trying to break a world record.
  • Everything has to be perfect for a photo.
  • One of you can't stop rhyming.
  • Everyone thinks you two are experts.
  • The weather keeps changing every few seconds.
  • It's your first day, and you're in charge.
  • You just realized you've been doing it wrong for years.

50 opening lines

The first player says it word for word. The partner decides what it means.

  • Okay, nobody move. I dropped the tiny screw.
  • I've been practicing this handshake all week.
  • That is not the box I ordered.
  • Why is the cat wearing my name badge?
  • You said this would take five minutes. That was June.
  • Good news, I found the remote. Bad news, it's in the soup.
  • I'd like to return this dinosaur.
  • Is it supposed to be this quiet?
  • Did you just call me captain?
  • We're going to need more glitter.
  • Please stop naming the pigeons.
  • I can explain the goat.
  • You're late. The penguins started without you.
  • Read me the instructions again, slowly.
  • Somebody signed us up for the talent show.
  • Is this your first time on a hovercraft?
  • I only went out for milk.
  • Whatever you do, don't look at the painting.
  • That's the last time I let you plan the vacation.
  • Hold this and don't ask questions.
  • The good news is, we're on TV.
  • I knew we should have turned left at the volcano.
  • Your order is ready: 300 balloons.
  • Can you keep a secret for six more minutes?
  • This is my last tuba lesson.
  • Why is there sand in the printer?
  • I think we're in the wrong museum.
  • Congratulations, you're the mayor now.
  • Quick, act natural. Here comes the inspector.
  • I've labeled every sock in the house.
  • We've been on this escalator for an hour.
  • My robot wants a day off.
  • Have you seen my other shoe? The left one.
  • This is the worst treasure ever.
  • The recipe just says add enough.
  • The doorbell has been ringing since Tuesday.
  • Smile, the drone is filming.
  • Tell me again why we bought a canoe.
  • Did anyone else get a letter from the king?
  • Sorry I'm late. I was knighted.
  • Hand me the duct tape. All of it.
  • This trophy is lighter than I expected.
  • We need a plan, and it can't involve the llama.
  • Okay, you can open your eyes now.
  • It followed me home. Can we keep it?
  • First rule of the club: snacks are shared.
  • Is that clock ticking louder?
  • I may have invited the whole town.
  • Welcome aboard. Life jackets are under the cake.
  • Who changed the Wi-Fi password to my name?

50 characters to play

One player takes the character. Everyone else plays it straight.

  • A pirate who is afraid of water
  • A royal herald who announces everything
  • A sports announcer who narrates every move
  • A robot learning to tell jokes
  • A ghost who is bad at being scary
  • A superhero whose power is folding laundry
  • A chef who only cooks breakfast
  • A time traveler from 1850
  • A cowboy on their first day in a big city
  • A very polite vampire
  • A wizard whose spells only half work
  • A spy who can't whisper
  • A motivational coach who is always tired
  • A weather reporter who takes the weather personally
  • A museum audio guide that came to life
  • A nature documentary narrator
  • A queen on her day off
  • A mime who finally gets to talk
  • A game show host who can't stop hosting
  • A spelling bee champion who spells out every big word
  • An explorer lost in their own backyard
  • A mad scientist who is actually very nice
  • A dragon who wants to be a librarian
  • A drill sergeant who runs a knitting club
  • A vacuum salesperson from the future
  • A fairy godparent with a broken wand
  • An alien studying office life
  • A grumpy elf in July
  • The voice from a movie trailer
  • A poet who rhymes by accident
  • A chess champion who treats everything like chess
  • A butler who introduces every guest dramatically
  • A cheerleader for boring chores
  • A tightrope walker who is afraid of heights
  • A treasure hunter with no map
  • A medieval jester at a modern meeting
  • A snowman worried about spring
  • A cat who believes they're the manager
  • A dog who just learned to talk
  • A substitute teacher who knows nothing about the subject
  • A pilot who makes very long announcements
  • An inspector who rates everything out of ten
  • A royal food taster
  • A professional apologizer
  • A museum statue who wants to move
  • A sports mascot on a break
  • A dinosaur trying to blend in
  • A robot vacuum with big dreams
  • A travel vlogger filming everything
  • A genie who grants wishes very literally

40 objects to build a scene around

Mime the object. The scene is about why it matters to both of you.

  • A glowing envelope
  • A compass that points at snacks
  • A giant novelty check
  • A tiny door in the wall
  • A smart speaker that talks back
  • A snow globe with a real storm inside
  • A pair of mismatched mittens
  • A golden stapler
  • A message in a bottle
  • A rubber chicken
  • An hourglass that runs upward
  • A gift box that hums
  • An old film camera
  • A crown made of paper
  • A teapot with a face
  • A library book due in 1974
  • A bike with square wheels
  • A backpack full of maps
  • A pogo stick
  • A giant wheel of cheese
  • A jar of buttons
  • A parachute
  • A typewriter
  • A fishing net with something in it
  • A set of walkie-talkies
  • A pair of ice skates
  • A velvet rope
  • A tuba
  • A 1,000-piece puzzle with one piece missing
  • A paint can with no label
  • A tiny canoe
  • A pocket watch
  • A kite stuck in a tree
  • A cardboard spaceship
  • A llama piñata
  • A fortune cookie with your name in it
  • A snorkel
  • A jar of fireflies
  • A sword made of balloons
  • A lamp that only turns on for compliments

50 office improv scenarios

Work scenes everyone recognizes, pushed one step too far. None of them is about a real coworker.

  • The printer only works if you compliment it.
  • The team has to name the new conference room.
  • The fridge cleanout deadline is in ten minutes.
  • The badge reader only lets in people who hum.
  • Two people find out they've been editing the same spreadsheet all week.
  • An all-hands meeting where the slides are in the wrong order.
  • The team rehearses a client pitch for a product that is just a spoon.
  • Training the office's new robot receptionist.
  • A meeting that could have been an email, and the email shows up.
  • The office moves onto a pirate ship for one day.
  • Orientation for a new employee who is a golden retriever.
  • Every whiteboard marker dries up minutes before a big brainstorm.
  • The team must agree on one lunch order for 40 people.
  • IT announces every password must now be a poem.
  • A job interview for the role of office DJ.
  • The new company mascot costume arrives, and nobody knows what animal it is.
  • A video call where one person is stuck behind a cat filter.
  • The team finds a secret room behind the supply closet.
  • Someone presents the quarterly numbers as a bedtime story.
  • The office karaoke machine only plays one song.
  • A brainstorm to name the office goldfish.
  • Moving day: the whole office has to fit in one van.
  • A customer calls to complain that the product works too well.
  • The team writes the world's longest email signature.
  • A surprise visit from the Department of Desk Tidiness.
  • A mentor teaches a new hire the secret rules of the office kitchen.
  • A product launch where the product is invisible.
  • Two departments hold peace talks over the thermostat.
  • The team-building day is accidentally booked at a circus school.
  • The coffee order gets so complicated it needs a project manager.
  • A new manager tries a pep talk using only sports clichés.
  • A pigeon flies in through the window during a board meeting.
  • The lost and found box gets stranger the deeper you dig.
  • A food truck is parked in the CEO's parking spot.
  • Year-end awards where every category is oddly specific.
  • The calendar app keeps booking meetings for 3 a.m.
  • A software update turns everyone's screen upside down.
  • Planning the holiday party on a budget of $12.
  • The new hire is from the year 2090.
  • A sales call where the customer wants to buy one paperclip.
  • A meeting that keeps ending and starting again.
  • The vending machine eats the last dollar in the building.
  • A team retreat where the only map was drawn from memory.
  • The company turns 100 today and nobody planned anything.
  • A focus group for a new flavor of paper.
  • Everyone's microphone works except the presenter's.
  • Job shadow day, and the shadow takes over.
  • The team has to write a company song by 5 p.m.
  • A desk swap ends with two people sharing one chair.
  • The suggestion box starts answering back.

60 one-word suggestions

The classic audience suggestion. Shout it out and let the players go anywhere with it.

  • Pineapple
  • Avalanche
  • Trampoline
  • Passport
  • Thunderstorm
  • Kazoo
  • Igloo
  • Detour
  • Jellyfish
  • Origami
  • Marathon
  • Lullaby
  • Fireworks
  • Spaghetti
  • Boomerang
  • Glitter
  • Hiccup
  • Sandcastle
  • Tuxedo
  • Cactus
  • Bulldozer
  • Raccoon
  • Telescope
  • Bagpipes
  • Waffle
  • Blueprint
  • Snowball
  • Tornado
  • Postcard
  • Lasagna
  • Magnet
  • Stopwatch
  • Hammock
  • Confetti
  • Scarecrow
  • Submarine
  • Yodel
  • Balloon
  • Spreadsheet
  • Doorbell
  • Encore
  • Quicksand
  • Pinball
  • Popcorn
  • Sunscreen
  • Meteor
  • Tambourine
  • Waterfall
  • Accordion
  • Bubble wrap
  • Volcano
  • Umbrella
  • Lighthouse
  • Pancakes
  • Snowplow
  • Treasure
  • Moonwalk
  • Dominoes
  • Haircut
  • Seesaw

Want a pro to run improv for your team?

In our hosted Improv session, a live host spends an hour teaching “yes, and,” storytelling and handling the unexpected through exercises, on Zoom by default or Teams, Google Meet or Webex on request. Book about 2 weeks ahead, or browse all our team building workshops.

Send us your date and headcount and get a free quote within 24 hours.

Improv prompts FAQ

What are good improv prompts?

Good improv prompts are specific and leave room to play: a relationship (a pilot and a nervous co-pilot), a place (a laundromat at midnight) and something at stake (the power just went out). Vague prompts like "two friends talking" give players nothing to build on. All 400 prompts on this page are written to start a scene in one line.

How does the improv prompt generator work?

Pick a kind of prompt with the chips, then tap New prompt. Full scene combines a who, a where and a problem, and the other chips draw one opening line, character, location, object, office scenario or single word. Nothing repeats until you have seen the whole list, and the timer runs a 2-minute scene.

What are some funny improv scene ideas?

The funniest scenes put an ordinary person in a strange spot or a strange person in an ordinary spot: a pirate who is afraid of water, a superhero whose power is folding laundry, or a printer that only works if you compliment it. Comedy comes from playing it completely straight, so avoid going for jokes.

What are good improv scenarios for work?

Work scenarios land best when everyone recognizes the situation: a meeting that keeps restarting, two departments fighting over the thermostat, or a lunch order for 40 people. Tap the Office scene chip for 50 of them. None is about a real coworker, which keeps it fun for the whole room.

How long should an improv scene be?

Two to three minutes is right for most short scenes, and two minutes is what the timer here runs. For beginners, end the scene early on a big laugh. A scene that runs too long is the most common reason improv at work falls flat.

How do you do improv on Zoom or Teams?

Paste each prompt into the chat, spotlight or pin the two players, and keep everyone else muted. Pause for a second before each reply to beat the delay, and choose games that need no touching, like Sound effects and Narrator.

What is the difference between improv games and improv prompts?

An improv game is the format, the rule that makes a scene playable, like freeze or one-word story. A prompt is the starting point you feed into the game: who, where or what goes wrong. Our list of 35 improv games for adults pairs with these prompts.

Can someone run an improv session for our team?

Yes. Our hosted Improv session is a live hour on your video call, where a pro teaches "yes, and," storytelling and handling the unexpected through exercises. It runs on Zoom by default, or Teams, Google Meet or Webex on request. Book it about 2 weeks ahead.

Rather have a pro run the improv?

Send us your date and headcount. You get a full event plan within 24 hours.